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Be a Perfect Pitch Pro!

Be a Perfect Pitch Pro!

Halex has provided us with the rules you will need to get started with this great game. Pick up your own Perfect Pitch game for your family and start having fun!

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Materials Checklist:

  • Halex® Perfect Pitch
    Blain # 532933
  • Duracraft® Classic Chrome™ Tape Measure
    Blain # 532978

Instructions:

  1. Object. The game of Perfect Pitch, or bean bags, is similar to horseshoes except it uses bean bags and target holes on a platform. The object of the game is to try and pitch the bean bags into the target holes. The player or team that reaches exactly 21 first after all bags have been thrown in the round, wins!
  2. Course set up. Place one platform on a clean, level surface. Place the other 15' to 25' directly facing the first. The distance between can approximately be measured by five to eight paces from the front of one target to the other.
  3. The game can be played in either singles or doubles. One bean bag pitch by each player determines who goes first. The player or teammate whose bag lands in the target hole or closest starts. If two players' bags both land in the target hole, they pitch again. Teamates stand on opposite sides of the court from eachother. Single both stand on the same side.
  4. After winning the bag toss, that player stands in line with the pitch line, or front of the board to throw their bags. Player one throws all four of their bags and player two follows. If a player crosses the pitch line during a toss, their points do not count and the player misses that turn.
  5. Scoring. After all bags have been thrown in a round, the points are counted. If a bean bag lands anywhere on the board it earns one point. If the bag lands partially inside the target hole, it earns two points. Finally, three points are earned for all bags that land inside the target hole. If two players both put bags in the target hole during a round, their points cancel out and do not score.
  6. In singles play, players head down to the other side to score the points and then switch sides and turns after each round. In doubles, players on the opposite end score the points and start the next round.
  7. Winning the game. If the first player or team reaches 21 in a round, the opposing player or team must be allowed to take its turn. In the event of a tie, the game goes into "sudden death" mode and the player or team who earnes more points in that round wins the game. If a player or team goes over 21 in the final round, they go back to 15 points and it is the other player or teams' turn.
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